#include maps\_utility; #include common_scripts\utility; #include maps\_hud_util; main() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self iprintln("Spawned raygun!"); self GiveWeapon("ray_gun_zm"); self SetWeaponAmmoStock("ray_gun_zm", 1000); self SwitchToWeapon("ray_gun_zm"); } }