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# gsctool
Simple `GSC` loader and dumper for the `PC` version of `Call Of Duty: Black Ops 1 (T5)`.
[`https://journal.lunar.sh/2023/gsctool.html`](https://journal.lunar.sh/2023/gsctool.html)
To load the demo `GSC` plugin copy `gsctool` to the game's root directory.
This demo will give you a `raygun` on spawn in `SP` zombie mode.
* `GSC` dumps are written to `gsctool/cache`.
> Note: This project is intended to be a starting point for more advanced `GSC` modding.
# Instructions
Run: `git submodule update --init --recursive` to clone submodules.
Then build project using the provided `makefile` in `WSL` (`Windows`)
and inject resulting `DLL`.
The compiler used for this project is [`tcc`](https://github.com/lunarjournal/tcc) (`Tiny C Compiler`).
> Note: You can modify and reload `GSC` scripts while `Black Ops` is running by quiting
the level and starting it again.

`Demo Video`: [`https://www.youtube.com/watch?v=Gs9mHXyiGNg`](https://www.youtube.com/watch?v=Gs9mHXyiGNg)
Files:
<br/>
* `gsctool.h` - `GSC` loader definitions.
* `gsctool.c` - `core` implementation.
* `offsets.h` - `T5` function `offsets`.
# Dependencies
* [`cdl86`](https://github.com/lunarjournal/cdl86) - `x86_64` `detours` library.
* [`miniz`](https://github.com/lunarjournal/miniz) - `zlib` library.
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